Dr. Robotnik's Ring Racers Version 2.4 Release Candidate 2

Kart Krew Dev — Wed 17 September 2025

Dr. Robotnik’s Ring Racers version 2.4 is just on the horizon!

This is a Release Candidate version; the design and features are mostly final, but since there are a lot of changes in this release, we’re making it available in a pending state to check for technical issues and critical bugs.

If you’d like to try out the newest features and fixes, and don’t mind running into potential bugs, please give this version a try; let us know if you run into trouble via GitLab or on Discord.

If you’re just arriving, please read the RC1 patch notes first! This page won’t list any changes made in prior RC versions.

Download links

WARNING!

This is a Release Candidate build. You may encounter bugs, lose progress, or otherwise have weird stuff happen to you.

We recommend installing to a new location and backing up your save files (ringdata.dat, ringprofiles.prf, ringconfig.cfg). Installations upgraded to 2.4 cannot be reverted to 2.3; you MUST back up your data to do this.

BACK UP YOUR EXISTING INSTALLATION, OR YOU COULD IRREVERSIBLY LOSE EVERYTHING!

NOTE: There are still more fixes coming! However, we’ve already made enough changes that we’d like to battle-test the latest stuff while we work.

Core Gameplay

Developer note: Please don’t get attached to any particular values or balance in an unreleased testing build. If these values are an overcorrection in practice, they will change: position stability is an important part of fair and engaging races, and we want to make sure that players who consistently drive well are consistently rewarded. If you and your play group want an experience more like 2.3, head to Gameplay Options > Item Toggles and try Frantic Items, which significantly dampens the effects of EXP—but only do this if you’re prepared for a party game!

Items

Single Player

Time Attack

Online Play

Interface

Accessibility

Misc Fixes

Course Changes

Sunbeam Paradise, Drifting - Adjusted texture-based directioning between the SPB and Sliptide segments.

Sunbeam Paradise, Items - Fixed wordwrapping issues for Item usage descriptions - #33 - Adjusted descriptions for Ball Hog and EXP. - Fixed S.P.B. capsule softlock. - Adjusted the Proration segment to discourage taking it in reverse. - Added talksprite for our new friend.

Green Hills - Corrected music credit (was adapted for SMPS by std282).

Cadillac Cascade - Increased consistency of the final shortcut at a minor sacrifice in speed by adjusting launch method, dash ring usage and dash ring angles.

Storm Rig - Eliminated the sky flash from lighting when Reduce VFX is enabled.

Obsidian Oasis - Adjusted out-of-bounds areas or waypoints (to prevent lost progress / trapped players). #98

Regal Ruin - Fixed an issue where a sector alignment linedef was conflicting with a checkpoint activator linedef - #120

Gigapolis - Extended the tripwire in the final shortcut to take up the entire height of the tunnel.

Mystic Cave - Fixed an scripting oversight from gamewide system changes.

Marble Garden - Fixed an issue where checkpoint line was not extended correctly - #122

Darkvile Castle Act 2 - Adjusted out-of-bounds areas (to prevent exploits).

Scarlet Gardens - Fixed an issue where several slope linedef specials without an action were printing console warnings - #118

Speed Highway - Adjusted waypoint properties to mitigate exploits.

Sky Sanctuary - Music has been reverted to the original version.

Death Egg - Corrected waypoint coordinates for the first reverse gravity segment - #30 - Adjusted waypoint properties to mitigate visual issues appearing from skipping certain parts of the course - #113

Sunset Hill - Fixed an issue where checkpoint line was not extended correctly - #111

Dimension Disaster - Adjusted out-of-bounds areas (to prevent exploits) - #84

Operator’s Overspace - The Garden Top capsule has been replaced.

Gravtech Dimension - Adjusted out-of-bounds areas (to prevent exploits).

Quartz Quadrant - Added an Ark Arrow for directioning assistance on the spiral turn.

Chemical Facility - Adjusted out-of-bounds areas or waypoints (to prevent lost progress / trapped players).

Las Vegas - Adjusted waypoints at the end of the level to remove respawn related issues - #74 - Adjusted CPU handling at certain setpieces to prevent them from falling off.

MEGA Aqua Lake - Fixed minimap not adhering to standards - #125

Sky Babylon - Repositioned waypoints out of crumble FOF path to help prevent a possible crush when respawning on bottom route.

Blizzard Peaks Classic - Adjusted out-of-bounds areas (to prevent exploits).

Modding

Additional Contributors

These community contributors helped with this release. Thank you!